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Sea Giant 海巨人 Sea Giant is big. Plain and simple, this is his most important characteristic. What puts him above the other giants is that he is by far the most castable in Arena. Sea Giant is more easily cast in Arena because his condition is more in line with what you and your opponent want to be doing regardless. The other giants may be preferable in Constructed, but that is because you can more easily build a deck around them for certain classes. Sea Giant stands out from the others because he asks the least of you in Arena. You can easily pick a Sea Giant at any point in the draft because any standard Arena deck will be mostly minions. Sea Giant tops the list because where most Epics are conditional, his condition is best suited for the average Arena deck. Beyond his versatility, Sea Giant is a good minion because he helps you when you are behind. If you are out numbered on minions, getting a cheap 8/8 is exactly what you need to begin digging yourself out of this hole. 海巨人很大 又爽 條件又比別人適合競技場 大家搶著叫怪 好巨人 不選嗎 逆風還能拯救你 --------- Faceless Manipulator 無面操縱者 Faceless Manipulator will always be -- at least tied for -- the best minion on the board. This is a great effect to have because if you're behind on board, your best minion is now the same as theirs; and if you're ahead on board, you have now doubled your best threat. We should also note that Faceless Manipulator scores bonus points for also copying buffs applied to his target. Copying buffs is relevant for Arena because much of the early game is about building up your minions. When Faceless Manipulator comes down on turn five, therefore, he will be able to copy whatever has been built up by numerous cards and Battlecry effects all on his own. 逆風出一隻一樣拯救你 順風兩倍carry 五點出來剛好複製一堆buff 喜孜孜 ---------- Blood Knight 血騎士 Blood Knight has a reasonable floor and a high ceiling. A three mana 3/3 is not great but reasonable, if he can eat even one Divine Shield, however, he becomes insanely cost effective. If we take the average case as stealing between zero and one shield -- skewing towards one because he will occasionally hit more -- Blood Knight is definitely a strong minion. This is all disregarding whether Blood Knight is hitting your own Divine Shield or your opponents. We're going off this assumption because hitting an opponent's minion is obviously a plus: if your own shields aren't worth +3/+3, which they often will be, you can simply trade them off before casting your Blood Knight. Blood Knight's ability, therefore, is almost strictly an upside. 在怎樣也是3/3/3 吃一個就射惹 如果聖盾比不上+3/+3 留給血騎士吃吧 -------------- Big Game Hunter 王牌獵人 Big Game Hunter probably won't trigger often and if you see him early probably isn't worth hanging on to. So ability aside, is a 4/2 for three worth it? Absolutely. Big Game Hunter, when he does have text, only gets better later in the game because as a late draw it may be worth holding on to. Another benefit that Big Game Hunter gains in the late game is that his high Attack means that he'll still be relevant as the game goes longer: both as a clock and in trading. 後期才有用 是後期4攻也不錯 Southsea Captain 南海船長 Southsea Captain can only really be considered a three mana 3/3. He may have some incidental upside, but most of the other pirates aren't high picks themselves so it won't be very common. All in all, a three mana 3/3 is a fine curve filler but not great for an Epic pick. 就是個3/3/3 不錯了啦 ---- Murloc Warleader 魚人隊長 The same applies to Murloc Warleader as did Southsea Captain. He ranks lower because, while his buff is greater, the Murlocs are generally worse than the Pirates in arena. Another strike against Murloc Warleader is that his effect will also buff your opponent's Murlocs: this is not the case for Southsea Captain. The same conclusion applies here, a three mana 3/3 is decent if not exciting: although this one carries a minor risk. 3/3/3 但是魚人比海盜爛 還會buff對面 ---- Molten Giant 熔火巨人 Molten Giant falls behind in the area where Sea Giant excelled. Where having minions on the board is something that you are aiming to do in any game, losing health is not generally seen as a positive. Sea Giant scores highly because having minions is good and getting an 8/8 is good. Molten Giant is not as high because his condition is inherently detrimental. The question then becomes, "will an 8/8 make up for me being behind in health"? Unless you have a way to give Molten Giant Taunt, which is hard to rely on in Arena, the answer will be no since your opponent can still probably race you. 賣血出火巨人 有點爛 除非嘲諷給他不然你也被打臉 ---- Mountain Giant 山嶺巨人 Molten Giant is not very good because he forces you to lose health: which you don't want to do. Mountain Giant also makes you do something detrimental. The reason why Mountain Giant falls behind his Molten cousin is because damage will happen incidentally. Keeping cards in your hand, however, will never be good and will become less likely as the game goes on. Mountain Giant almost demands that you build a deck around him, something you won't be able to do in arena. 滿手牌 無勝利 掰掰 ------------- Hungry Crab 飢餓的螃蟹 Hungry Crab will be hilarious when he appears in a Youtube video because he happened to get played against the person who miraculously drafted the perfect Murloc Deck. Picking a 1/2 probably isn't worth taking the risk though. 水管上看起來超猛 你要去釣魚才有魚人 -------- Doomsayer 末日預言者 Doomsayer is very powerful in the right type of dedicated control deck. That said, those control decks which play mostly spells are very hard to get in Arena. Doomsayer also has all the problems of the "Build Around Me" cards from the Rares article. 控制牌組之神 可是你在打競技場 -------- LEGENDARIES Cairne Bloodhoof 凱恩·血蹄 Cairne Bloodhoof is a house, almost effectively a 4/10 for six! A Chillwind Yeti during a buy one get one half-off sale! A minion with a five Health Divine Shield! Since we rated Chillwind Yeti as the best neutral common, it makes sense that two Yetis wrapped up into one card would be the best legendary. Against decks decks that don't try to rush you down, Cairne is amazing 6/4/10 兩隻雪人or4/5聖盾 你不心動嗎 in many ways, but the crux of the matter is that this is an unbelievably efficient card and is the best pick for any deck. 太神啦 ----------- Ragnaros the Firelord 『炎魔』拉格納羅斯 Ragnaros the Firelord covers all of the bases you want from a curve topping minion. He has an immediate impact as soon as he lands; he is resilient to Silences; and he trades for more than one minion if your opponent needs to kill him. His randomness may be seen as a downside, but this is easily mitigated. The trigger happening at the end of your turn means that you can attack first and minimize potential targets for Rag to hit; furthermore, you can make inefficient trades in order to help Rag's targeting because you will be ahead on board given your huge Legendary minion. 不怕沉默立刻生效換怪比優秀 隨機有點爛但是你打完才發動 有炎魔 無懦夫 -------------- Ysera 伊瑟拉 Ysera is a card advantage machine. What makes Ysera even better is that the card quality she generates is better than just drawing a card out of your deck. Even beyond the fact that she draws you an extra card each turn, her 4/12 body is a force to be reckoned with all on it's own. Granted, four Attack isn't the most threatening stat for a Legendary minion, but it will be enough to trade with most of the minions your opponent plays. The twelve Health is the more important stat, however, because it will keep Ysera on the board to draw you many cards. Lastly, and perhaps most importantly, Ysera meets all the same requirements as Ragnaros for a high cost minion: she will have an immediate impact, will require multiple attacks to kill, and remains strong if Silienced. 抽卡 多血 立刻生效 猛死惹 ---------------- Sylvanas Windrunner 希瓦娜斯·風行者 Sylvanas Windrunner is obviously powerful, so much so that she was recently nerfed for Constructed. If your opponent has minions out, which is very common in Arena, it will be hard not to at least score a 2-for-1 off of Sylvanas. The Deathrattle is powerful not only in the fact that it can steal a minion, but also in that it changes how your opponent has to play the game. Sylvanas' Deathrattle can be back breaking if it hits the wrong minion, so players will often try and weaken or trade off their minions in order to minimize the damage they take from it. The incidental value in this is that, unless you are astronomically far behind, forcing your opponent to make awkward attacks will often put you ahead or stabilize you if you are behind. Sylvanas falls behind some of the other Legendaries because she is susceptible to Siliences and she is easier to play around; but that said, even a silienced 5/5 is a decent threat. 逼對面跟你換 可以幫你拉近差距 怕沉默 但是好歹也是5/5 ----------- Onyxia 奧妮克希亞 Onyxia has a very powerful ability that is easy to discount. There are a coupl e oft overlooked aspects of her ability which really push her into this top tier of cards. The first trap in thinking about Onyxia is that her ability fills your board: thus preventing you from casting other minions. The problem with this criticism is that those 1/1s are easy to get rid of and you probably weren't going to cast another minion on the same turn as your nine mana minion. The other secret upside to this ability is the very fact that it fills your board, those slots weren't being used anyways or if they were, you are probably ahead in the game regardless. Another sneaky benefit of Onyxia is in how difficult she is to fully deal with. In order to completely undo the casting of your one card, your opponent will need a hard removal spell -- think Hex or Polymorph -- and a board clear spell: assuming they have even saved any for this late point in the game. The last note on Onyxia is that she's big. Even without her whelps, there are few minions in the game that can fight an 8/8 efficiently. 一堆小龍 要有aoe和青蛙羊才解得乾淨 8/8大怪 在怎樣都猛 ------------------- The Black Knight 黑騎士 We've been talking a lot about how the Arena is very minion dependant on this list, and Taunt is pretty good where lots of minions are involved. So naturally, The Black Knight is also a good fit in Arena because he loves to see Taunts. Straight up killing a minion as a Battlecry is an amazing effect, even though it is conditional in this case. The conditional nature of The Black Knight is not as much of a drawback as on other cards because if you have to cast him for no value, a 4/5 body is still respectable in turns 6-8. 吃嘲諷就贏了 6/4/5 勉勉強強還可以 -------- Baron Geddon 迦頓男爵 The power of Baron Geddon varies greatly. If you are a playing against a swarming style deck he is amazing; in a draft where you are making the aggro deck, he is much worse. On average though Baron Geddon is powerful and with a turn or two heads up you can most likely craft a board state to maximize his end of turn trigger. A readily apparent downside to Baron Geddon is that he has a low Health score for a seven mana minion; that said, he will probably clear out the smaller minions forcing your opponent to trade something worthwhile for him. Finally, Baron Geddon can also get the job done if you desperately need a Consecration and are willing to pay extra for it. 要看狀況 不過7/7/5血太少被換爽 不如選奉獻 ------ Gruul 戈魯爾 Gruul is a good example of why Legendaries like Ragnaros and Ysera are so coveted. Gruul may be huge, but he does very little for you if your opponent is able to deal with him on their next turn: you are taking a large risk spending your mana on this minion if your opponent can kill it with a Hex or Polymorph. That said, there is something in having a massive minion to top your curve and Gruul demands an answer very quickly. 優質生物 但是要突破青蛙和羊的挑戰 比不上上一級因為沒有立刻生效 ----------- Harrison Jones 哈里遜·瓊斯 Harrison Jones is an interesting case because he is either amazing or blank. The average case scenario, despite the two options being so far apart, is that Harrison Jones will most often just be a five mana 5/4 with no text. The average is very skewed towards the worst case scenario for Harrison Jones; however, you're not risking much when the worst case scenario for a minion with gamebreaking potential upside is a vanilla 5/4. 有發動沒發動 至少5/5/4 多了賺到 -------------- Illidan Stormrage 伊利丹·怒風 Illidan Stormrage asks the least possible of your deck. Illidan may very well be the antithesis of a Build Around Me Rare in that he fits well into any deck. Even without the easy to trigger ability, a 7/5 for six is very aggressive if not a touch fragile for the cost. The best part about Illidan, however, is that he doesn't really get worse if you hang on to him. If the board is not clear enough for you to run out your Illidan, there is no shame in hanging on until you can cast him and another spell in a single turn: thus guaranteeing yourself at least one activation. 6/7/5 在怎樣也能幫你拖過一回合 ----------- Tinkmaster Overspark 技工大師歐沃斯巴克 Tinkmaster Overspark has gotten a lot of press lately because of his controversial nature in Constructed. The randomness is a factor in both game modes, but in Constructed he sees more play because there is a higher density of threats that are better than a 5/5 Devilsaur. In Arena -- where our prime threats are Yetis -- the potential for disaster when gambling on your Tinkmaster Overspark is much higher because it is possible to end up buffing an opponent's minion. The reality of the situation is that in Arena there are just far to few "good" targets for Tinkmaster Overspark and gambling on him is too high variance for a deck which wants to play for the long run. 競技場沒這麼多需要賭的怪給你賭 ----------- Hogger 霍格 Hogger is interesting because he looks like a 6/6 for six. By all means, a six mana 6/6 is certainly good value; however, given that part of that is a 2/2 on turn six the overall quality of this card drops. By turn six, a 2/2 will not be hard to deal with and a 4/4 is not exceptionally threatening. Hogger is similar to Gruul, however, in that he can quickly close out games if left alone. That said, many of the other Legendary options can also do this and are better in scenarios where you aren't already winning. 看似6/6/6 但是第六回合 4/4 2/2都不難解 ---------- Deathwing 死亡之翼 Deathwing is the most powerful card in the game. In addition to being massive, Deathwing has the ability of an eight mana spell in Twisting Nether. The problem with Deathwing is that he is costed appropriately for his power level: which is to say he costs too much. The fact of the matter is that most games are essentially -- if not literally -- over by turn ten and even having Deathwing in your deck is a substantial risk in case you draw him before then. It also bears mentioning that unless Deathwing is the last card in your hand, he does have an even greater cost beyond the 10 mana. There are more consistant choices on this list. 太貴了 你也不一定10r抽得到 -------- The Beast 比斯巨獸 The Beast is another expensive minion without an immediate impact. He may be threatening on turn six, but he does very little despite his size and has a downside that encourages your opponent to kill him quickly. 看似很猛 但是跟垃圾一樣 --------------- Alexstrasza 雅立史卓莎 Alexstrasza is -- or was -- good in some Constructed decks from patches past because they dealt very little damage before killing all at once. Those style of decks are near impossible to draft in Arena; therefore, Alexstrasza's has its scope dramatically lessened. By this late point in the game, both you and your opponent will likely have taken damage so the Battlecry effect can either heal you slightly or deal some damage. In either scenario, Alexstrasza's Battlecry will not impact the board and can possibly even be detrimental if you are above fifteen and your opponent is below it: although to be fair, if this is the case you may not need Alexstrasza to win. 戰吼沒用 對牌面沒影響 人家低於15你高於15你捨得出嗎 順風怪 --------- Bloodmage Thalnos 血法師薩爾諾斯 Bloodmage Thalnos is an interesting legendary because he is decidedly low impact, especially compared to many of the choices you'll be offered in the Legendary slot. He looks a bit strange next to some of the other Legendaries because he doesn't have the flashy effects of his colleagues. That said, Thalnos is a respectable pick and very low impact on your deck: you will always get a card back from him and can get a bit extra value from your other spells. Being a cheap Spell Power bonus also gives him the advantage of being castable along with a spell in the same turn; for example, waiting and adding two mana to the cost of your Swipe can be well worth it. Thalnos is a respectable pick at the end of the day if you need a solid role-player and can afford to take a lower-powered but more consistent Legendary. 存在感不大 競技場你要有法術才加分 但是你會有幾張法術是天意 Note that you can't control the number of spells you draft or even rely on getting a lot of spells if you draft Bloodmage Thalnos early on. Without spells, Bloodmage Thalnos becomes a much worse Loot Hoarder. --------- King Mukla 穆克拉 King Mukla is undercosted for sure, but he does have a very real downside. King Mukla fits best in the style of old school Board Control Warlock decks which could count on consistently having a solid board presence. Those highly focused decks are much harder to come by in Arena so you will most likely feel the wrath of a couple of Bananas if you have a King Mukla in your deck. Another point to consider is that King Mukla gets much worse if you aren't casting him on curve because now his size is less relevant and the Bananas become more cast-able. 檯面控制牌組很強 但是競技場你能控制嗎 前期沒出後期會被自己香蕉虐 ---------- Nat Pagle 納特·帕格 Nat Pagle is another minion that is much discussed in Constructed topics. Nat Pagle shines in metagames which are less minion dependant and have more decks playing for the late game. The Arena metagame, however, is not one of these and most decks will have enough low cost minions to handle an 0/4 even in the early turns. He may virtually gain you life, but that and the chance at drawing extra cards is often not worth a Legendary slot. One good thing to say about Nat Pagle is that he will often force a minion based response. Given his four Health, Nat will be able to survive most of the cheap early game removal: Lightning Bolt, Frostbolt, Fiery War Axe, etc. 機緣巧合不配傳說 不過四點血讓他逃過寒冰箭 閃電箭 熾炎戰斧 --------- Leeroy Jenkins 炸雞勇者 Awesome sound effects aside, there are few Arena decks that can truly benefit from a Leeroy Jenkins. Fireball may be a good spell, but Fireball with a downside is much less exciting as a Legendary pick. Leeroy Jenkins is also an example of a card that is only good when closing out the game: he does very little for you in scenarios where you find yourself behind and need to be extra efficient to catch up. 就是張火球 好的收尾卡除此之外不是很好 ----------- Captain Greenskin 綠皮船長 Captain Greenskin is somewhat like Harrison Jones; except his upside is less dramatic, and he is even more situational. On second thought, Captain Greenskin is not very much like Harrison and is completely blank in four out of nine decks. If you can literally do no better than a vanilla 5/4 for your Legendary pick then take him, but this should be quite the let down. 5/5/4 就這樣 弱化版Harrison Jones 除非你是有武器的職業還可以考慮 The exception is if you are a Rogue or a Warrior with many Fiery War Axes. Paladins, and sometimes Hunters can also benefit! ----------- Malygos 瑪里苟斯 Malygos has a huge back side. This is, however, one of the few things going for it because -- with the exception of a top decked damage spell -- plus Spell Power is not likely to be relevant as you will have cast most of your spells by turn nine. You can probably get a 2-for-1 out of this dragon but there are certainly better picks. 第九回合出他只為了下個法術或者跟人換? 選別人吧 --------- Millhouse Manastorm 米歐浩斯·曼納斯頓 In any game, giving your opponent options is generally a bad play because they will pick whichever is most favourable for them. Millhouse Manastorm takes this idea and sprints in the other direction: your opponent will have no choices because they can do everything. There a potential upside in Millhouse Manastorm in that -- like Nat Pagle -- he dodges most of the popular removal with his four Health. That said, with a Millhouse Manastorm out mana efficiency is no longer a concern for your opponent. 千萬不要給你對手任何機會 --------- Nozdormu 諾茲多姆 We have higher expectations for our rare Legendary picks than a vanilla 8/8 for nine. 9/8/8你會選他嗎 --------- Lorewalker Cho 博學行者阿洲 In Arena, most players will favour minions and have a lower concentration of super powerful spells. Lorewalker Cho, therefore, will have a harder time stealing you a card. Even if your opponent does have a collection of great spells, an 0/4 is far from the hardest minion to deal with. 競技場滿街生物 你想拿到神奇法術? 4血有點少 隨便亂翻 歡迎改進指教 細節請看原文 http://www.liquidhearth.com/forum/viewmessage.php?topic_id=975 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.57.122.177
spellcaster :我覺得翻得很棒wwwwww 02/08 14:04
rolionly :雖然看得懂但我支持翻譯 02/08 14:06
Aggro :翻的很貼切XD 02/08 14:20
mobilx :迦頓在現在這滿街快攻的環境,也許評價會好一點點.. 02/08 14:21
linceass :問題競技場很少快攻啊 02/08 14:24
WisestCat :現行的快攻出嘉頓也沒很好吧 過7成不是鋪場快攻 02/08 14:27
WisestCat :直接打你臉死了他也不虧了 自損2加速死亡 打術聖那種 02/08 14:28
WisestCat :就還不錯 02/08 14:28
MARVELHERO :我覺得加頓很強,我D 12勝就是靠他... 02/08 14:31
Alice27 :男爵競技場很強啊 只是一般組牌就不好用了 02/08 14:32
gustavvv :這翻譯超可愛 02/08 14:45
CaptainWill :推一個 02/08 14:52
bicabicachu :競技場想快攻也沒辦法啊,又不是想選啥就有啥 02/08 15:03
diablo0227 :推一個XD 我開始相信你了 02/08 15:20
spellcaster :看到伊瑟拉那邊就開始笑了XD 02/08 16:21
z83420123 :雅歷史卓莎沒她說的那麼差 02/08 16:34
tonyyjayy :翻得好好笑XD 排名這種東西很主觀 參考用就好 02/08 16:38
cohungogogo :先冰箱後紅龍女王 逆風逆轉牌組 02/08 16:44
a54965 :推翻譯 02/08 17:20
gbaian10 :雅立史卓莎:妹妹,你好像有點強 伊瑟拉:ZzZzZzZzZzZ 02/08 19:46
gbaian10 :瑪里苟斯:都怪之翼 死亡之翼:我是力量的化身! 02/08 19:47
gbaian10 :謎之聲:我沒時間陪你玩遊戲(躺 02/08 19:48
gbaian10 :諾茲多姆:等等只有15秒而已?我還沒想好我要說什麼啊! 02/08 19:48
ohohoh1234 :推翻譯 形容的太好理解了 02/08 20:18
h123982012 :有人要翻譯精良的解說嗎? 02/08 20:23
KMSNY :看水管真以為螃蟹很猛 02/08 20:47
yufung :翻得不錯! 02/08 22:44
iel :PUSH 02/09 04:19
Ekmund :之翼潮強的吧 多少人栽他手上啊 02/09 10:22
asdbnm626 :簡潔翻譯 大推 02/09 19:12
napnoside :翻得滿屌的 02/10 00:55
flow1978 :簡單,明暸! 02/10 11:28
summerkitten:翻的超棒Der 02/24 16:40